[Showcase/Tutorial]

[Documentation]

The main references to create Anime Toon Shading were “Gravity Rush” and “Dragon Ball FighterZ” so if you want to achieve this kind of feeling with dynamic cartoon lighting in your game, then this package will be a perfect starter for you.

Anime Toon Shading is a post-process independent approach to cartoon style effect, which means it uses a geometry-based shading model that allows customizing every character on the scene to specific lighting conditions and works perfectly in the forward rendering mode.

Features:

  • Advanced material configuration instanced per-object specular/shading/outline
  • Dynamic directional light and multiple dynamic point lights can affect actors
  • Material function, which can be used as an unlit/lit material
  • Tested on meshes from Paragon (great for stylizing assets)
  • Geometry-based shading. No need to use post-process uses
  • Very fast and GPU-friendly, forward rendering mode works in VR and mobile.
  • Interface for an easily combined dynamic toon lighting system with any actor
  • Outline shell mesh (additional mesh rendered from inside)
  • Multiple parameters were designed with the thinking of customizing shading on characters
  • Anisotropic specular (hairs), mat caps support (Eyes, Metal)
  • Translucent materials (alpha and masked)
  • Gradient texture creator
  • Two-dimensional gradient fresnel/shadow
  • Easy to integrate with external post-process.

Technical Details

Number of Master Materials: 4 (Lit, Unlit, Shell, Icon)

Number of Material Instances: 15 Examples

Number of Textures: 5 (2-16×256, 1-16×128, 5-256×256)

Number of Blueprints: 7, 1 interface

Intended Platform: Windows

Documentation Included: Yes

Supported Development Platforms: All

Supported Target Build Platforms: Windows

The Paragon character in the Product Gallery is not included in the pack. All content in the Demo folder is for demonstrational purposes only.

Ready for your requests. Remember that your positive rating and comments are my fuel for the next update.