Update 1.3
- A lot of critical bug fixes
- Added slipping feature for Telekinesis object if Player is above the object
- Improved breaking system between Telekinesis Gun and Telekinesis object
- Added muzzle light fx for Automatic Rifle
Update 1.2
- New weapon equipment system
- Automatic Rifle weapon (no reload stage yet)
- 360 degree aim offsets for rifle shooting
- Added Rifle physical belt FX and Rifle bullet shells FX
- Added Pickupable Object, Weapon Ammo base classes
- Added APC GameInstance class
- All parameters for weapons are migrated to Data Assets
- Fixed tons of bugs
- Updated Overview lev
Update 1.1
- Animations has been replaced with new improved animations
- Telekinesis Gun and Telekinesis object
- Telekinesis object Pickup system
- Telekinesis Remote control
- Small Door
- Bug fix and Demo level update
Toolkit for creating / prototyping gameplay in few clicks.
Most common gameplay ready object with parameters that you can adjust and adapt for your own game very fast without any programming skills.
All objects have various parameters for adjustment, robust realization. Play demo level and you will see how is possible to create game ready level.
Key widget is supported most of PC, PS4, XBOX and Nintendo Switch key symbols.
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Technical Details
Features:
- Telekinesis Gun, Automatic Rifle
- Gameplay objects: Vertical Ladder, Buttons, Doors, Lift, Conveyor, Ray Detector, etc…
- 360 degree aim offset for shooting
- Component based controller. Fast integration into any character
- Game ready quality demo level
Number of Blueprints: 29
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Documentation: Included
Static meshes: 52
Materials: 64
Material functions: 4
Number of Animations: 25
Rigged to Epic skeleton: Yes
Animation types: Root-Motion and In Place
Sounds: 36