A modern day abandoned multi-level parking garage. Abandoned Parking Garage captures the desolate feel of a forgotten concrete parking lot. The demo scene has heavy use of vertex painting to achieve a unique look for all assets. Included are several blueprints and master materials that can be used to completely customize both colour, and wear of painted surfaces such as walls, graffiti and paint.

In order for decals to be rendered correctly Dbuffer decals need to be enabled in project settings and the editor restarted.

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This scene was originally developed for UE4 used baked lighting, and so it is intended to also use baked lighting if used in UE5. You will need to disable Lumen for baked lighting to work correctly in this scene if using UE5.

Technical Details

5 Master Materials (35 materials total)
33 Static Meshes
2 Particles
2 Sounds (Ambiance and water drops)
56 textures (256×256 – 2048×2048)