Scenery prop for use in any game environment or level. The aircraft is approximately 61 meters long and 60 meters

wide, wingspan measured. You can use it as a prop, key point, part of a scene or main part of a game level, where you can incorporate it into a game or project. The Aircraft is built to be a stationary scene.

You recieve an aircraft with a clean subtile distress mask and texture. A modelled interior and exterior including front and rear cargobays.

Featured Youtube Videos:

  1. https://www.youtube.com/watch?v=aDeB1VBpj70 (Voiceover Project Overview)
  2. https://www.youtube.com/watch?v=633H9Hc1fIY (Promotional Instrumental)

Please rate it if you like it!

Technical Details

The aircraft is assembled in a way that nothing is blueprinted. Intention is for you as developer or user to have all

the freedom to do so in a way you want and are acustomed to. This way we try to ensure compatibility in most effective way.

Features:

  • Most materials have material parameters so you can customise distress (grunge and texture), color and textures.
  • Heatwave (heatshimmer) Postprocess Material.
  • Vertex Paint Material for making puddles & oil stains on ground.
  • Mask texture – General distress mask for grunge.
  • 13 premade distress unique masks for Aircraft exteriors.
  • 3 premade metal and rust PBR distress textures.
  • PBR Texture Channels:
  • RED – Ambient Occlusion
  • GREEN – Roughness
  • BLUE – Metal

Number of Unique Meshes: 232

Collision: Yes, auto-generated

Vertex Count: Sum Tris Count – 8,211,821

LODs: Yes

Number of Materials and Material Instances: 172 Materials, 187 Material Instances

Number of Textures: 476

Texture Resolutions: 512×512, 1024×1024, 2048×2048, 4096×4096 & 8192×8192. Most 2048×2048 & 4096×4096

Supported Development Platforms: PC

Windows: Yes

Mac: No

Documentation: No