Pack updated:

  • Added ability to change road lines color up to 3 different colors
  • Added ability to use custom dirt textures, choose textures color channel and size of each channel

Advanced sidewalk material – https://www.unrealengine.com/marketplace/en-US/slug/a71febb320c647c28539a164d70c8ed4

Pack contains two master materials and 17 ready to use instances with ability to use opacity masks, add dirt, moisture and water puddles based on mask and height map distance.

First material support single type of road surface and opacity mask.

Second material support two road surfaces, that are blended by mask, and additional road markings

Every material use Color, Normal and Height textures, additional mask for blending main road surface with road sides, mask for road markings.

In Dirt settings you can customize dirt normal intensity, scale, dirt opacity, size, color, roughness, metalness.

In Moisture settings you can add overall wetness on material, add water puddles, edit roughness influence, Fresnel effect, surface darkening, water color, etc.

Pack provided with 2 base meshes for road building – flat and raised up (60 and 80 triangles) and derived meshes with preapplied materials – 10 meshes of each type.

Pack contains additional .psd file with all provided masks.

Mesh size: 9×9 meters.

Technical Details

Features:

  • 2 master materials
  • 17 ready to use material instances
  • Ability to add and control surface dirt and moisture
  • Ability to use masks for different texture blending

Texture Resolutions:

  •  2 textures – 64×64
  •  11 textures – 1024×1024
  • 33 textures – 2048×2048

Number of Materials: 2 materials, 17 instances

Do Materials derive from a Master Material with instances as variation: Yes

Number of Textures: 46

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: PC, Mac, PS4, Xbox

Important/Additional Notes: mesh tesselation requires minimum DirectX 11 or OpenGL 4.0 version. You can disable it by changing option in master materials.