YouTube Trailer – Join the Discord Community – DocumentationDesign modular, physics-based vehicles effortlessly! Advanced Vehicle System (AVS) serves as an alternative to Unreal Engine’s default vehicle options. It generates impressive, semi-realistic vehicle dynamics and can be customized to suit nearly any project. AVS boasts a modular design, offering exceptional versatility, full replication, and multiplayer readiness.
Features
- Raycast & Physics Constraint wheel modes
- Supports both static and skeletal mesh vehicles
- Any number of wheels, wheel are added modularly by component
- Full trailer support out of the box, including hitching and unhitching during gameplay
- Fully Network Replicated (Client Authority Model)
- Simple arcade style engine model (Torque interpolation per gear)
- Simple ‘Sliding Pillar’ style suspension model / Spring & Damper simulation
- Automatic/Manual transmission (no clutch input)
- Wheel locking based on brake pressure and handbrake
- Modifiable at runtime, ability to change wheel mesh/mass/location or detach/reattach and more
Technical Details
Code Modules:
- VehicleSystemPlugin(Runtime)
Number of Blueprints: 7 Classes / 20 total
Number of C++ Classes: 6
Network Replicated: Yes
Supported Development Platforms: Only tested on Windows 10 x64
Supported Target Build Platforms: All x64
Documentation: Website