Update
Fixed an issue while jumping over a pole.
Instructions for how to play inside the map.
A set of 43 third-person adventures animations of climbing poles and moving heavy objects
no need to re-target animations if using the default Unreal Mannequin
To hold the handrail or reposition a character while hanging on the pole, use the F key.
Handrail and pillar are included with the project.
It contains ThirdPersonCharacterBP and ThirdPerson_AnimBP , the gameplay is shown at the beginning of the preview video.
VIDEO PREVIEW – https://youtu.be/5urdtUBz3Qc
We invite you to visit my page. There are other works we would like you to see here.
How to add the package to an existing project from here
Features:
Animations :
- HANDRAIL_IDLE
- PILLAR_DIRECTION_DOWN_IDLE
- PILLAR_DIRECTION_UP_IDLE
- JUMPING_LOOP
- PILLAR_CHANGE_DIRECTION_DOWN
- PILLAR_CHANGE_DIRECTION_UP
- PILLAR_SLIDING_IN_PLACE
ROOT MOTION
Technical Details
- HANDRAIL_PULL_ROOT_MOTION
- HANDRAIL_PULL_TO_BL_ROOT_MOTION
- HANDRAIL_PULL_TO_BR_ROOT_MOTION
- HANDRAIL_PUSH_ROOT_MOTION
- HANDRAIL_PUSH_TO_FL_ROOT_MOTION
- HANDRAIL_PUSH_TO_FR_ROOT_MOTION
- HANDRAIL_PUSH_TO_LEFT_ROOT_MOTION
- HANDRAIL_PUSH_TO_RIGHT_ROOT_MOTION
- JUMPING_START_ROOT_MOTION
- JUMPING_END_ROOT_MOTION
- PILLAR_CLIMB_UP_ROOT_MOTION
- PILLAR_DESCENT_ROOT_MOTION
- PILLAR_LEFT_ROTATION_ROOT_MOTION
- PILLAR_RIGHT_ROTATION_ROOT_MOTION
- PILLAR_DIRECTION_DOWN_START_JUMP_ROOT_MOTION
- PILLAR_JUMP_START_ROOT_MOTION
- PILLAR_JUMPING_END_ROOT_MOTION
- PUSH_ROOT_MOTION
IN PLACE
- HANDRAIL_PULL_IN_PLACE
- HANDRAIL_PULL_TO_BL_IN_PLACE
- HANDRAIL_PULL_TO_BR_IN_PLACE
- HANDRAIL_PUSH_IN_PLACE
- HANDRAIL_PUSH_TO_FL_IN_PLACE
- HANDRAIL_PUSH_TO_FR_IN_PLACE
- HANDRAIL_PUSH_TO_LEFT_IN_PLACE
- HANDRAIL_PUSH_TO_RIGHT_IN_PLACE
- JUMPING_START_IN_PLACE
- JUMPING_END_IN_PLACE
- PILLAR_CLIMB_UP_IN_PLACE
- PILLAR_DESCENT_IN_PLACE
- PILLAR_LEFT_ROTATION_IN_PLACE
- PILLAR_RIGHT_ROTATION_IN_PLACE
- PILLAR_DIRECTION_DOWN_START_JUMP_IN_PLACE
- PILLAR_JUMP_START_IN_PLACE
- PILLAR_JUMPING_END_IN_PLACE
- PUSH_IN_PLACE
Rigged to Epic skeleton: Yes
Number of Animations: 43
Animation types : 25 In-place and 18 root motion
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
- PlayStation: Yes
- Xbox: Yes
- Android: Yes
- iOS: Yes
- Linux: Yes
- HTML5: Yes
- Steam VR: Yes
- Oculus: Yes
- Gear VR: Yes