This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Art created by Dekogon Kollab Artists.

Technical Details

Features:

  • 44 Meshes
  • High quality texture sets – most 2048 pixels +
  • Master material set up that control the majority of all props and models
  • Additional controls for roughness, albedo, normals and more
  • Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
  • Realistic Post Process and Look Up Table
  • Includes static versions of all machines as well as usable button version blueprints
  • Includes static emissive screen graphics as well as dynamic moving versions to add life to your scene
  • Optimized for games but easily usable for arch viz
  • Free of all legal issues as all branding and labels are custom made by our studio
  • Fully detailed models from all sides
  • Includes test dynamic lighting scene

Texture Sizes:

  • 4096 [3]
  • 2048 [74]
  • 1024 [13]
  • 512 [3]
  • 256 [4]
  • 128 [3]

Scaled to Epic skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: 31932 Tris for all assets combined (See documentation for individual polycounts)

LODs: Base LOD only

Number of Meshes: 44

Number of Materials and Material Instances: 63

Number of Textures: 101

Supported Development Platforms: Windows

Supported Target Build Platforms: Window/Mac/PS4/Xbox

Documentation and Credits:

https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3