πŸ“· Watch Flythrough (before update 1)

πŸ“· Watch Walkthrough (before update 1)

πŸ“· Update 1 Walkthrough

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Standard lighting pipeline: DEMO_5_00_UrbanDistrict, DEMO_5_00_GateBackyard,

Lumen + Nanite: DEMO_5_01_UrbanDistrict, DEMO_5_01_GateBackyard

Urban Abandoned District buildings in the middle of the Old Town. This time outdoor and indoors. The scene contains highly detailed objects like modular elevations, modular garage assets, tile scanned textures, car, pipes, and many more. Most assets were built based on photogrammetry technique and properly optimized and hand-tweaked to work in real-time scenes on UE4. Two lighting setup day and night. With our FPP pawn, You can at runtime change lighting scenario, turn flashlight, or change the view TPP/FTP/TopDown to test Your favorite game type. Additionally, we add options to change graphics settings in runtime mode by pressing 5/6/7 (Low/High/Ultra).

βœ…UPDATE 3 (5.0+)

-collision, structure, namespace fixes

-much better models of bricks

-additional Gate Backyard map(merge with rest of the content to avoid duplicate assets)

-setup physical materials, add player footsteps sounds

-new pawn, scalability, and menu system to the easier test of map

-demo

-nanite and lumen support for 5.1+

βœ…UPDATE 2

-add detail maps to base materials

-fixes for UE5

βœ…UPDATE 1

– 40 meshes for new buildings modular set

– 6 PreBuildings Blueprints

– new open district on the main map

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Technical Details

Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different than the original. You can check DEMO to see the differences.

Features:

  • Big demo scene with two lighting setup, an overview map, and Gate Backyard map with Update 3
  • Demo map
  • Interiors
  • Almost all materials are instances from base materials (Base, Tile, Translucent, Vertex Paint, Masks, Tessellation, Decal)
  • Footsteps on mud and puddle landscape textures
  • Pre-buildings sets
  • Cable simple blueprint to connect poles with sockets
  • Simple foliage, sounds

and many more

Number of Meshes: almost 400 with updates

Collision: Yes, custom and automatically generated

Vertex Count:Β 100-5000 tris most of the objects and up to 75 955 for merge of two buildings

LODs:Β Yes, auto-generated

Number of Materials and Material Instances:Β 282

Number of Textures:Β 431

Texture Resolutions:

  • 4096 for larger objects
  • 2048-4096 most props
  • 512-1024 small props
  • Terrain: 4096×4096

Supported Development Platforms: Windows PC (should work with others)

Intended Platforms: Desktop, Console, VR

Important Notes:

This pack includes a mannequin by Epic Games for presentation. To work properly use the default TPP project or bind-key. If any problem please write to us atΒ info@scansfactory.com.